One clock. Endless faces. How far can you take the cube before time dies?
Snake through neighbouring letters — any direction, turns welcome. Slide back to undo a step.
Fill the pips under the cube to spin to the next face. Quotas rise — and from face 5, short words stop counting.
Clearing a face buys time, but less each face. Longer words score far more. The clock always wins — the score is the fight.